Alice in Borderland S3
Season one made me admire Arisu's wits and kindness; this season his devotion moved me — and his goodness quietly seeds a cycle of good.
2025 · Survival Thriller · Netflix
Moved
Season one, I admired the lead Arisu's cleverness and kindness; this season, I was moved even more by his devotion (though after his haircut I often couldn't recognize him, haha). And it's precisely because of Arisu's kindness that a cycle of good forms, almost invisibly, within the games.
Even though this genre shows so much human ugliness from the very start, more often than not I found myself moved by these companions living and dying together, by the goodness in people. I'm not in the camp that believes people are inherently good — but the fate that brought them together, and the cruelty of the games, built an immense trust and a deep bond between them. So every time they clear a game, I'm happy right along with them; every time someone dies, we grieve together. All I can say is... this writer's power to make the audience feel is just too strong — at least for me.
So the "citizens" inside the games take physical form in the real world? Are they entering each other's subconscious, or...??? Some people's endings are good lives, some bad.
The games
The Rocket Shrine ⛩️. It gave me flashbacks to a game-show quiz (the deadly version) — while thinking "these questions are so absurd, who would know that?", I was also fretting for them, because a hundred million arrows, basically a meteor-grade fireball, is about to fly at them — what do you even do?
Dice of Dreams 🎲. "At the critical moment, most people, rather than help others, will choose their own future."
I realized the factor behind Arisu clearing games is rational thinking about what actually helps you clear them, rather than being swayed by the emotion of the moment. It reminded me of a concept from a book on turning your life around: "When making a decision, just do whatever helps you — don't let the emotion of the moment sway you." In short, analyze rationally. I think the gamemaster uses exactly the idea that "people get carried away by emotion" to inflame the players — using the "future" these people yearn for most as bait, pushing them step by step into the trap. All I can say is: so cruel, and so masterful... you have to understand human nature to play it.
All I can say is: for a show to reach a third season without disappointing is really no small feat!
今際之國的闖關者 S3
第一季佩服有栖的聰明才智和善良,這一季更被他的深情所動容,而他的善良也在遊戲中形成一個善的循環。
2025・生存懸疑・Netflix
感動
第一季是佩服和欣賞主角有栖的聰明才智和善良,這一季更被他的深情所動容(頭髮整理過後常常認不出是他XD),而正因為有栖的善良,讓他在遊戲無形中形成一個善的循環(?)。
雖然這種類型的劇從一開始就展現許多人性的醜陋,但更多時候是不斷地被這些一起出生入死的夥伴情節和人性的善良所感動,雖然我不是相信人性本善的那一派,但因為他們相遇的緣分、遊戲的殘忍,讓他們對彼此建立起無比的信任與深厚的羈絆,所以每當他們成功破關,就會跟著他們高興;每當有人領便當,就會一起難過。只能說⋯這個編劇讓觀眾共感的能力太強啦,至少對我來說是如此。
原來遊戲中的國民在現實世界現形嗎?是進入對方的潛意識還是???有些人的結局是好的人生有些人是壞的。
關卡
火箭神社⛩️。 有種參加百萬小學堂(玩命版本)的即視感,一邊覺得這些題目也太荒謬誰知道啊的同時,一邊替他們緊張一億支箭根本是隕石級的火球要飛過來了要怎麼辦。
夢的骰子🎲。 「到了緊要關頭,與其幫助別人,大多數人會選擇自己的未來」
我發現有栖成功破關的因素,就是理性的思考什麼對破關有幫助,而不是幫當下的情緒左右,這讓我想到逆轉人生一書中提到的概念:「在做決定時,只要是對自己有幫助的事情就去做,不要被當下的情緒影響。」,簡單來說就是理性分析,我覺得關主就是利用「人會被情緒帶著走」這個概念來煽動玩家的情緒,而且是利用這些人最嚮往的「未來」作為誘餌,一步一步將他們推入陷阱中,只能說非常殘忍又高明啊⋯⋯懂得人性才能玩弄人性?
只能說一部劇可以出到第三季還沒讓人失望真的很不簡單!